Liked the ambientation and the puzzles
And thanks - really, THANKS - for not throwin' in that cheap jumpscares. That's not funny, seriously.
And, if you allow me a bit of constructive criticism, I was reading the answer you gave to Soullock down below about hearing impairing and sound. You said basically "Yeah, my game have problems of acessibillity, but you can see other games have too". We're talking about YOUR game here. It's about you adressing the issue, the others athe others. So, if you want this unasked advice: be the one who defines what your game is, not the games or genres or whatever that may inspired it. ;)
Keep up the good job.