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112 Game Reviews

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I managed to win after some pratice.

I saw some complaints about the camera and I was about to join the bandwagon, until I got the trick: the camera moves to give us the ahead picture! Always the next race oficials, the next corners, and it moves down to show what's ahead on the big straight before the finish line. After I realize this, along with memorizing the track and with the tip about getting behing the officials backs when they're now looking, I was able to get a huge ahead just by cutting the track. So I think the camera work is just very good.
And by this same reason the start speed can be as it is - if you start faster, the game can be unbalancedly easy with the track cutting.

The concept is good, funny and challenging. I failed a lot of times but instead of become frustrated and wanting to abandon the game, I was compelled to try again and beat it. Good games cause this feeling. Good job! =)

Good game, kinda expected the ending. Sad, but good.

Not too long, not too short, and challenging.
And this style is so cute! The scenery and the blob character bouncing, with the calm and funny music.

Can't find a flaw on this game. Well done.

I didn't. I couldn't.

Nice puzzle game, challenging, fun, kept me entertained for the while I played.

The only complaining I have: it makes less sense than it should. I'm stuck outside my own house and it have a lot of weird mechanical systems a la Resident Evil 1 that I even have no idea about it and have to figure out?

Maybe these mechanics would fit better in some secret lab setting, even in a RE spoof.

Still, great game =)

Controls should be more tight. Seems like the cat is being move by applying forces, he/she's been accelerated. This makes a slippery cat. Sometimes I jump on a block and I fall on the other side cause the cat is deaccelerating, others I don't reach the block and fall cause I'm afraid of accelerate too much. Maybe you could try with other ways of moving the cat instead of applying forces. Or even using forces, but reducing the time between 0 and max speed for moving and max speed to 0 for stopping. This could make the movement more tight.

Other than this, the concept is awesome. Platform blocks that can be stepped only once. It's an ability platformer and a puzzle at the same time. Great idea. I wish I had it hahaha.

Good job!

This game is awesome! Also, I have a good computer so I played fullscreen with no lag.

I know you made this for a gamejam and it means no time for extra features, but I really wish it has

- SPOILER -

an option to replay days, so we can see what could happen if we made different decisions, like the one when the woman says the guy to come murdered her son, but his file is clean. I trusted the file and sent him to good place, and on the balance, a note said "you let him in". I don't want to replay all the game to day six to know what would happen if I trusted the woman and sent him to Satan's lap.

But I understand you can let the feature monster talk to you during a gamejam =)
Damn, I cannot make a game like this in a gamejam!

Good job, standing applause.

Made me smile ^^

Give that tweaking on the controls, some care on stage transitions (the stages and title screen transitions are messy) and it will be funny.

Dá aquela garibada nos controles, tipo pra controlar ele no ar, arruma as fases (tem a fase da casa, aí vai pra tela título, depois fica só no céu), enfim, passa um pano que vai ficar legal. A idéia é ótima. =)

E morreu.

We don't deserve dogs. They're so better than us.

Muel @saomuel

Age 44, Male

Brasil

Joined on 1/25/10

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