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111 Game Reviews

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A different approach on Lemmings, of course, but a pleasant one to play! So why not?

Well made tetris, quality level build.

But you just enraged the gods of the internet when you defiled it's sacred cute animals by giving them those gruesome deaths.

You have been cursed, and soon a cat will push you and your game off from the edge of the flat earth.

Nice game, nice mechanics, nice message. Very original.

Very punishing.
I drove a good distance ignoring completely the phone, just being a good and responsible driver. Then I was hit by an car coming the wrong way and died.
Now my kid is an orphan.

1 in 4 accidents are caused by texting while driving.
Others are caused by rogue drivers in wrong way.
My family is sad.

This damn game is flawless!
The mechanics are fun, the difficulty curve is also nice, and I also like how some blocks end getting new uses. For instance, the TNT block: it's used for breaking walls, also harm the player, and keep exploding forever. Later in the game, the block is used as platform, but the player can't stand in it forever due to the same perpetual exploding. Genius!

Nice controls, nice story, and thanks, thanks, THANKS for not putting a jumpscare on it. I hate jumpscares.

Game of the Year 2020
Better than Cyberpunk 2077

For a gamejam work, it's nicely done =)

I think the other ghosts were being too harsh with the poor Jerry, why his single presence would...

Oh, damn, HE BROUGHT MONOPOLY TO THE PARTY!11!!1!1

LET HIM DIE AND SEND HIM STRAIGHT TO LIMBO!!1

I liked this game a lot. It's the type of game we love to hate: something like "I won't play this anymore!... well, just one more try" hahaha

The only thing I didn't like, and the big one, was the controls. Aiming with the mouse where the direction comes from a character in movement like in this game is hard. I mean not in a good way. You have to shoot towards here, and quickly shift the aim to shoot there - but as the character travels on the screen and get passed on your mouse cursor, your'e not aiming anymore where you intended before, resulting in failure. And when the big challenge of the game becomes fighting against a punitive control scheme, that "anti rage-quit replay factor" vanishes. In fact, I gave up on the "Mastery" level.

One good alternative that I saw in other games with this mechanics - directional propulsion coming from character - is fixed direction control. Maybe some button that when pressed locks the character in aiming mode. Maybe even keep the mouse, but making the gun point to where in the screen the mouse is, not directly at the mouse cursor.
I could give a great example of a game that uses this mechanic and a nice way to implement, but since it's a mid-game upgrade, I don't want to spoil.

Overall, nicely done.
I only missed the Criti-Cola. And the game also needs a button to make Bob do something. xD

(but seriously, reference speaking, I would save the name "Marathon" for the last level *wink* )

I managed to win after some pratice.

I saw some complaints about the camera and I was about to join the bandwagon, until I got the trick: the camera moves to give us the ahead picture! Always the next race oficials, the next corners, and it moves down to show what's ahead on the big straight before the finish line. After I realize this, along with memorizing the track and with the tip about getting behing the officials backs when they're now looking, I was able to get a huge ahead just by cutting the track. So I think the camera work is just very good.
And by this same reason the start speed can be as it is - if you start faster, the game can be unbalancedly easy with the track cutting.

The concept is good, funny and challenging. I failed a lot of times but instead of become frustrated and wanting to abandon the game, I was compelled to try again and beat it. Good games cause this feeling. Good job! =)

Muel @saomuel

Age 44, Male

Brasil

Joined on 1/25/10

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